Chapter 11 - Special Calls

Security Calls:

  • STOP must only be used with out-time emergency situations, for example in a fight on a slope or between the ropes of tents. But not if only a character is in danger. The STOP command is used to clear up a situation. If a person is hurt, please use MAN DOWN.
  • MAN DOWN is added to the Stop command. (Call: STOP MAN DOWN). Put one arm up into the air while calling to indicate your position. This is only used in important emergency situations when another player has been hurt.
    When hearing this call, stop all fighting and make room around the hurt person.

SL Calls concerning the playing

  • TIME FREEZE. Can only by used by SLs. All players stop moving, lower their heads and start humming.
  • TIME OUT Can only by used by SLs. The play is paused and players may talk out-time to one another, sit down and have a break.
  • EARTHQUAKE (Erdbeben) Can only by used by SLs or avatars. All players hearing the call have to fall down. They can get up again after 1 or 2 seconds.

Special NSC or artifact abilities

This skill can only be used by very special NSC. These NSC carry a temporary artefact card stating their ability.
  • FATAL WOUND Can only by used by NSC. The person hit is reduced to zero hitpoints and bleeds according to the rules after 10 minutes after 10 minutes. Armour does not protect against this call, but neither does it get broken. Healers can treat the wound normally.
  • CRUSH Can only by used by NSC or an artifact. A hit destroys a shield or the armour of one body zone. A second hit causes a wound and takes one hitpoint. If a body part is hit, it gets broken. Arms dangle broken from the body, legs don't carry the body weight anymore, etc.
  • PARALYSE Can only by used by NSC or an artifact. The hit character can neither move nor talk for 5 minutes. Armour does not protect against PARALYSE.
  • DIRECT THROUGH Can only by used by NSC or an artifact. The hit character gets a direct wound without considering the armour. The armour is not broken by this.
  • MASS … (Mass spells) Can only by used by NSC or an artifact. This effect can be combined with any one spell (except Energyball, Energyfield and Magical Armor). The spell then hits any number of characters the user can see.

Calls concerning the Play

  • In-Time (IT):
    This term describes the time a player is in the game with his/her character. In-time refers to un-real situations or un-real actions. "Un-real" stands for an action of the character in the game world, opposing to an action of the player in the normal world. The term is used to define circumstances inside the game. In-Time means that the player character is physically completely inside the game and can be talked/acted to by all other characters.
  • Out-Time (OT):
    This term describes the time, state or action of a participant outside the fictive game world. Additionally to its usual meaning this term is used whenever a player or NSC character is not available to all other characters in the game meaning he is not present in the game world. He is invisible to all others. Out-time is used when moving through the game area but not being there in-time, for example after the death of a character (moving to limbus or the SL), when NSC are needed at a certain place but show up only upon their arrival, etc.

    To make this out-time action visible to everyone, players moving out-time have to cross their arms in front of their bodies or even better above their heads. To all others this means that the player is simply not there. Players may only go out-time upon SL instruction or after their character's death on their way to limbus.