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General Information
The Dragonfest understands itself as having a free concept of play. This means that you as the players decide what the world becomes and looks like, that you can form it according to your ideas and wishes. The descriptions of the different camps are meant to be a mere guideline, to make it easier for you to decide which camp you would like to join. The Ways of the Dragons describe different paths a character can take. But in the end it is you who think up together how this Way is supposed to be, how it is presented and fought for. The information given in the following on the size of the camp, its intensity with regard to fighting, magic and fantasy have been taken from past years’ experience. They are – like everything else – just there to give you an impression, to help you get an idea. They’re not fixed, and can be changed by the players at anytime. So keep in mind that these first information might change, just like our experiences do from year to year. However, we thought it helpful – especially for the beginners amongst you – to gather our experiences into some guideline information, which you might find helpful for choosing your character’s Way on the Dragonfest. Apart from the Dragon Camps organized by our team, there will be a few other “external” camps present at the Dragonfest. We have no hand in their organization and support, but you will find information on how to contact them in every camp description. For a short description and further hints on these camps, please check out the section “External Camps”. Special concept: “The Copper Dragon” The camp of the Copper Dragon is a Non-Player camp. However, since the Dragonfest follows the philosophy of a “player-versus-player” concept, this camp does not serve as a battle-provoking means or simply attacking other camps every now and then. The Copper Dragon is an elementary Plot-NPC-camp, which offers additional opportunities of roleplay and plot-intensity to all players. For us, the balance throughout the play is fundamental. Through the Copper NPCs, it is possible for us to introduce plot elements into the convention, however, the NPCs will only be given a certain aim to strive for, never the whole plot solution. The Copper Non-Players have the same chances of failing or succeeding than anyone else. In addition, we make sure that in every task the players have the possibility to interfere or support it. This balance we hold to be most important, since only then the concept of free play can be successfully acted out and make fun for everyone. »
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